Catch a team. Beat the Elite Four.
Spin the roulette to catch 6 creatures, spend your one-time power-ups wisely, then watch your squad battle through all 12 gym leaders. Every run is different. How far can you get?
How it works
A full run takes about two minutes. No accounts required to play — sign in only if you want to track your stats.
Spin the roulette
Each catch starts with a roulette spin that lands on a random creature, weighted by rarity tier from Common to Legendary.
Catch or re-roll
Keep what you spun, or burn one of your one-time power-ups to swap its type, generation, or roll a whole new rarity.
Build your six
Evolve a creature once per run for a stat boost, and balance your type coverage across the whole team.
Battle the gauntlet
Your team auto-battles all 8 gym leaders, the Elite Four, and the Champion. Type matchups and total stats decide how far you go.
Built for one-more-run
Quick to learn, tough to master. The randomness keeps it fresh and the stats keep you coming back.
493 creatures
Draw from four generations of monsters, each with real base stats that drive the battle simulation.
Rarity tiers
Five weighted tiers from Common to Legendary mean every spin carries real tension.
One-time power-ups
Type swap, generation swap, full re-roll, and a single evolution — use them at the right moment.
Type-chart battles
The 18-type effectiveness chart decides your matchups against all 12 leaders. Coverage matters.
Shareable results
Copy a clean summary of your run and challenge your friends to beat your badge count.
Tracked stats
Sign in to record every run, your best badge count, and your win rate over time.